ãð¥SALE ã MakeItJiggle!
- ããŠã³ããŒãååÂ¥ 250
ð¥SALE SOON 25.05.2026 <=> 31.05.2026ð¥ - Â¥500 -> Â¥250 MakeItJiggle ã¯ãVRChatã¢ãã¿ãŒã«ç°¡åã«ãžã°ã«ïŒæºãïŒç©çã远å ã§ãã軜é㪠Unity ã³ã³ããŒãã³ãã§ãã æ°åã¯ãªãã¯ããã ãã§ã倪ããã»ãè ¹ã»ããããªã©ã®æãããéšäœã«èªç¶ãªã»ã«ã³ããªãŒã¢ãŒã·ã§ã³ã远å ã§ããŸãã ã·ã³ãã«ã§æè»ã«äœ¿ããããèšèšãããŠãããã»ãšãã©ã®ã¢ãã¿ãŒã»ããã¢ããã«ç°¡åã«çµã¿èŸŒãããšãã§ããŸãã è€éãªç©çèšå®ã¯å¿ èŠãããŸããã ã³ã³ããŒãã³ãã远å ããŠãããã€ãã®ãã©ã¡ãŒã¿ã調æŽããã ãã§æºåå®äºã§ãã
æ©èœ / Features
âš ç°¡åã«äœ¿çšå¯èœ ãžã°ã«ç©çã远å ããããªããžã§ã¯ãã«ã³ã³ããŒãã³ããã¢ã¿ããããã ãã§ãã ðŠ ããã«äœ¿ãã Prefab ããããçšéåãã«èª¿æŽãããèšå®æžã¿ã® Prefab ãå«ãŸããŠããŸãã âïž ã·ã³ãã«ãªèšå® çšæãããŠãã Prefab ã䜿çšããããèªåã§èšå®ãã PhysBone ã³ã³ããŒãã³ãã䜿çšããŠã硬ãã»æžè¡°ã»åãã®å¶éãªã©ã調æŽã§ããŸãã ðŠµ æè»ãªçšé 倪ããããè ¹ãããããªã©ãæãããåãã远å ãããéšåã«æé©ã§ãã //////////////////////////// âš Easy to Use Simply attach the component to any object you want to add jiggle physics to. ðŠ Ready-to-Use Prefabs Includes preset prefabs with tuned settings for common use cases. âïž Simple Controls Adjust stiffness, damping, and movement limits in the ready-to-use prefabs or have your own PhysBone component setup. ðŠµ Flexible Application Works well for thighs, stomach, hips, and other areas where soft motion adds realism.
ä»çµã¿ / How It Works
MakeItJiggle ã察象ã®ãªããžã§ã¯ããŸãã¯ããŒã³ã«ã¢ã¿ãããã !DK Assets/PhysBone Prefabs/ ãã©ã«ãå ã® PhysBone Prefab ãå²ãåœãŠãããåã GameObject ã«èªåã® PhysBone ã³ã³ããŒãã³ãã远å ããŠãã ããã ãã®åŸã奜ã¿ã«åãããŠãã©ã¡ãŒã¿ã調æŽããã ãã§ãèªåçã«èªç¶ãªæºããçæããŸãã Attach MakeItJiggle to the target object or bone, assign prefab with PhysBone from "!DK Assets/PhysBone Prefabs/" folder or add your own PhysBone component on same GameObject, tweak the parameters to your liking, and the component will automatically do the magic.
å¿ èŠèŠä»¶ / Requirements
- ææ°ã®VRChat SDK - Unity ã§ã®ã¢ãã¿ãŒã»ããã¢ããã®åºæ¬ç¥è - Unity 2022.3.22f1 - Latest VRChat SDK - Basic knowledge of avatar setup in Unity
ð ïž Support / ãµããŒã
If you have any issues or questions, feel free to contact me through Booth messages or on my Discord server. Iâll do my best to help or provide a fix as soon as possible! â¡ïž åé¡ã質åãªã©ããããŸããããBoothã®ã¡ãã»ãŒãžããŸãã¯DiscordãµãŒããŒã§ãæ°è»œã«ãé£çµ¡ãã ããã ã§ããã ãæ©ã察å¿ã»ä¿®æ£ããããŸãâ¡ïž
å©çšèŠçŽïŒTerms of ServiceïŒ
æ¬ãã¬ããããå©çšããã ãããšã«ããã以äžã®å©çšèŠçŽã«åæãããã®ãšã¿ãªãããŸãïŒ - æ¬ã¢ã»ããã¯å人å©çšãã€éåçšå©çšã®ã¿ã«èš±å¯ãããŠããŸãã - æ¬è£œåã®åé åžãåã¢ããããŒãã販売ããŸãã¯èªäœçºèšã¯çŠæ¢ãããŠããŸãã - æ¬ã¢ã»ããã¯ããèªèº«ã®VRChatã¢ã«ãŠã³ãã«ã¢ããããŒããããã©ã€ããŒããŸãã¯ãããªãã¯ã¢ãã¿ãŒã«äœ¿çšããããšãã§ããŸãã - å人çãªäœ¿çšã®ç¯å²å ã§ã®æ¹å€ã¯èš±å¯ãããŠããŸãã
Update log
v2.2: - Fixed callback order which causing component to not apply properly on build v2.1: - Fixed "Immobile Multiplier" not doing anything v2: - Fix for scaled bones - Added "Immobile Multiplier" slider. Reduce it if you want to make jiggle more "jiggly"






